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Effects

Introduction

Effects are what trinkets use. They can be things like a potion effect, a damage modification, or some other examples. There are both positive and negative (harmful) effects.

Details

Location: data/<modid>/fancytrinkets/effects

Effects form the most important resource of this mod. At the time of writing there are currently 7 possible types of effects:

  • mobeffect: one of the Minecraft (or modded) mob effects like regeneration, weakness, ...
  • potionresistance: with this type the player will resist a negative potion effect (like weakness or blindness)
  • damagereduction: using this type you can resist a percentage of damage for a give damage type
  • attribute: buff or debuff on a specific attribute (like reach, attack damage, movements speed, ...)
  • flight: gives creative flight
  • warp: allows the player to warp (teleport) somewhere
  • cure: removes all negative potion effects on the player
  • growtick: do random ticks around the player. Increases growticks

Effects can also have an associated toggle which allows them to be turned on or off and effects can also have an associated hotkey. A hotkey doesn't imply that the effect needs a toggle as well as a hotkey can also be a one-time usage (like with the warp effect)

General syntax

The general syntax for an effect is as follows:

{
  "toggle": "<some name>",      // Optional
  "hotkey": <some number>,      // Optional
  "harmful": true,              // Optional
  "params": {
    "type": "<type>",           // Required: One of the types described above
    ...                         // Type specific parameters
  }
}

The name after the toggle represents the name of a boolean value that is kept with the player. Usually when you specify this you also need a hotkey so that you can enable or disable this.

The hotkey is a number between 1 and 8 (there are 8 possible hotkeys).

mobeffect

Mobeffects correspond to potion effects. Here is an example:

{
  "params": {
    "type": "mobeffect",
    "effectId": "minecraft:regeneration",
    "strength": 1
  }
}

The important type specific parameters are effectId and strength. The effectId can be any vanilla or modded potion effect.

Here is another example for a nightvision effect that can be toggled with a hotkey:

{
  "toggle": "night_vision",
  "hotkey": 1,
  "params": {
    "type": "mobeffect",
    "effectId": "minecraft:night_vision",
    "strength": 1
  }
}

potionresistance

With the potion resistance effect you can resist negative potion effects. Here is an example:

{
  "params": {
    "type": "potionresistance",
    "effectId": "minecraft:poison"
  }
}

damagereduction

With the damage reduction effect you can reduce damage from a specific damage source. The following vanilla damage sources are supported:

  • inFire
  • lightningBolt
  • onFire
  • lava
  • hotFloor
  • inWall
  • cramming
  • drown
  • starve
  • cactus
  • fall
  • flyIntoWall
  • outOfWorld
  • generic
  • magic
  • wither
  • anvil
  • fallingBlock
  • dragonBreath
  • dryout
  • sweetBerryBush
  • freeze
  • fallingStalactite
  • stalagmite

Here is an example where wither damage is reduced 75%:

{
  "params": {
    "type": "damagereduction",
    "damage": "wither",
    "factor": 0.25
  }
}

It's also possible to make a harmful version of this effect like this:

{
  "harmful": true,
  "params": {
    "type": "damagereduction",
    "damage": "onFire",
    "factor": 1.25
  }
}

attribute

With this effect you can buff or debuff various player attributes temporarily. The following attributes are supported:

  • step_assist
  • swim_speed
  • attack_range
  • reach_distance
  • max_health
  • knockback_resistance
  • movement_speed
  • attack_speed
  • attack_damage
  • luck

The attribute effect has amount and operation parameters. With these you can control what happens with the actual value of the attribute. The following operations are supported:

  • addition: add the given amount to the attribute value
  • multiply_base: multiply base value with the given amount
  • multiply_total: multiply the total value with the given amount

Here is an example of a health boost effect:

{
  "params": {
    "type": "attribute",
    "amount": 8.0,
    "effectId": "max_health",
    "operation": "addition"
  }
}

And here is a harmful movement speed effect:

{
  "harmful": true,
  "params": {
    "type": "attribute",
    "amount": 0.9,
    "effectId": "movement_speed",
    "operation": "multiply_total"
  }
}

flight

The flight effect is very simple. It gives creative flight. It has no special parameters:

{
  "params": {
    "type": "flight"
  }
}

warp

The warp effect allows the player to teleport forward a configurable amount. It needs a hotkey to properly function:

{
  "hotkey": 2,
  "params": {
    "type": "warp",
    "maxdist": 40
  }
}

cure

With the cure effect all negative potion effects will be canceled:

{
  "params": {
    "type": "cure"
  }
}

growtick

With the growtick effect you can increase random ticks around the player. This will increase the speed at which crops grow.

{
  "params": {
    "type": "growtick",
    "blocks": 15,
    "maxdist": 6
  }
}

blocks is the number of blocks that will be ticked and maxdist is how far it will do this horizontally. Vertically it always goes from -3 to 3 around the player.

Default effects

There are lot of default effects already included with the mod. You can find all of them here (https://github.com/McJtyMods/FancyTrinkets/tree/1.19/src/generated/resources/data/fancytrinkets/fancytrinkets/effects). Here is a short summary.

Negative effects

  • Potion effects like weakness, blindness, slowness, mining_fatigue, ...
  • +25% damage increase effects like dmg_infire_debuff, dmg_generic_debuff, ...
  • Negative attribute effects like attack_range_debuff, max_health_debuff, ...

Positive effects

  • Potion effects like regeneration, strength, leviation, ...
  • Special effects like warp, flight, and cure
  • Potion resist effects like posion_resist, wither_resist, ...
  • Damage reduction effects like dmg_infire_100, dmg_generic_75, ...
  • Positive attribute effects like step_assist, minor_max_health, attack_damage, ...